panopte: (Default)
panopte ([personal profile] panopte) wrote in [community profile] achates2024-08-29 10:39 am

[DAY 0] TDM.



Error in final launch sequence:
Failed to execute MI command:
target remote localhost: 01633
Error message from debugger back end:
Cannot access memory at address 𝟹͚̽𝚡̰̍̂𝟸̠̯̘ͭͧ𝚌̭͉̺͖ͥ𝟿̳̰̒̇ͅ𝟷̦ͣ̉͌̅𝚋͓͎̈̒̀𝟻ͭ̌͂𝟷ͩ̓𝟾̦
Failed to execute MI command:
target remote localhost: 01633
Error message from debugger back end:
Cannot access memory at address 𝟹̖͇͕̃𝚡͉̹̯͇̻̉̓̂𝟸͚̹͈͓̩͚̲̼͒̾𝚌̱̠͙̝̪͇̈̌̂̃̄ͭ𝟿̱̜̪͓̳̹ͤ̊̈́ͦͥ̑𝟷͖̱̝̀̒̇̂̄̈́̓̇ͅ𝚋̥̯͉̹͛͛̊ͤͦͩ𝟻̬̮̈́̋ͯ͛̉̐𝟷̋ͩ̔̔𝟾̼
Waiting for debugger connection...
Debugger connected
Debugger connection lost.
Waiting for debugger connection...
Debugger connected
Target is not responding, retrying...
Target is not responding, retrying...
Target is not responding, retrying...
Target is not responding, retrying...
Target is not responding, retrying...
Target is not responding, retrying...
Target is not responding, retrying...
Target is not responding, retrying...
Target is not responding, retrying...
Target is not responding, retrying...
Debugger connection lost.
Shutting down...
Rebooting
Download in Progress:
File download complete
Time elapsed during download operation: 00:12:33.131
Rebooting
Launching Demon Summoning Program. . .


You open your eyes to the end of the world, but you do not see it.

Instead what rouses you is screaming and crying, blood and tears: all around you are signs of life. Inside the overturned train, people begin to awaken, sprawled on the ground as if thrown violently from their seats, broken bones and bleeding wounds struggling to rise from the carpet of shattered glass from the windows at their feet. Emerging from the wreck, characters will find themselves at the edge of a dense forest, a towering stone wall at their backs. Bright eyes peer out from the shadows of the foliage, more and more blinking into view like stars in a darkening sky, but despite being drawn to the scent of blood that hangs heavy in the air, nothing steps out of the forest. Not yet.

None of the passengers can recall what happened, what they were doing on a train, where it was going- there's more they can't remember, but overshadowing the gaps of memory are things they have gained in return. A familiar item that is not theirs. A gemstone that feels lighter than it appears, as if hollow inside. And a device that wraps around their wrist (or rests on their head, or hangs around their neck, or however it presents itself to each character) that starts up on its own the moment the character turns their attention to it, as if waiting. Each character's COMP has a "navigator" selected at default, either "A☆L☆A" in bright neon orange, or "K5" in cool slate blue, although the presiding navigator can be freely switched between them.

Heya, boss! My name's Ala, your new navi!

You wanna know something really funny? Go ahead and touch the map on the corner of the screen to enlarge it. See all those little red dots? Those are demons out to kill you. Haha! You're surrounded!

Heya, boss! You can call me Keigo, your navigational AI.

If you touch the map on the corner of the screen, you can enlarge it and see the positions of all your allies. Looks like some of you are already heading out: see those little blue— oh. That one just disappeared. ... Try to stick together.

Along with providing a map with enemy/ally positions, the navigators will walk characters through the demon interaction, recruitment, and summoning processes, with advice varying between the two navigators (click to expand)
Just beat 'em up and force 'em to join! They can't say no if they're dead!

Nobody is immune to bribery, not even demons. What do you even have, though...? No matter what, don't let them get that life stone.

More demons incoming! Ooh, you're screwed. You'd better run! Don't worry, I won't tell.

Let's hide here. We'll wait here until that demon passes, then move!

Look, a body! Are they still alive? Wonder what's in their pockets...?

It's already too late to help. But better them being demon food than you.


Or, you could stay. There is nothing forcing anybody to leave the relative safety of the train. Those who stay behind will find the conductor's cabin empty, save for a small black cat perched on the headrest of the driver's seat that peers out with bright golden eyes at those who enter. Otherwise, there are no signs of a fight or struggle inside the cabin. Elsewhere, there is unclaimed luggage in the overhead compartments with an abundance of clothing and blankets, although characters will not find any of their own clothing except what they're already wearing. The dining cart is still stocked with enough food and beverage to last each passenger at least two days— maybe longer, if people keep leaving/dying... But at the same time, maybe shorter, considering the pervasive hunger that gnaws at the pits of everybody's stomachs, an emptiness that yearns to be filled by something... more.

As minutes stretch into hours, it becomes painfully clear that nobody is coming to help. Everybody only has each other, this town, its inhabitants. The forest is dark and unforgiving, near impossible to navigate even with a map. Strange creatures jump out from the shadows, eyes bright, mouths salivating, hungry. Strong hands claw through the dirt underfoot to grab at people's feet, pulling themselves up, mouths wide open, hungry. Sharp talons swoop down from the skies above, snatching characters up into the air, crushing skulls and snapping spines. Hungry. The demons here seem delighted to see such a feast wandering right into their home; those who are stopped for attempted conversation express surprise that characters are able to see them, but ultimately the hunger wins, and hunger does not listen to reason.

Casualties are inevitable. Blood mist permeates the air, and follows even as characters break out of the forest and across town, all the way to the fraying end of the world. Out in the open, however, the sun rays beat down bright and harsh, and those hungry eyes shy away from the sunlight to remain in the shadows, inside husks of buildings and thickets of overgrown fields. Characters will be able to find refuge in the greenhouse and the church, and some of the standing houses are truly vacant (as opposed to "surprise! there's actually a demon inside!" vacant); the only eyes that follow you are those of photographs hung crooked on the walls, of familiar strangers and forgotten friends. Look, there's a picture of you too.

Other locations require more caution to explore:

The sound of crying can be heard from the upper stories of the school building, thin wails echoing up and down the deserted halls, and human-like shadows peer out from the broken, unboarded windows, as if watching. A barricade inside the front doors makes it difficult to enter from the main entrance, and with most of the windows boarded up, the hallways inside remain dark even during the day. The smell of rot is prominent, heavy and cloying, especially in the auditorium-become-mausoleum that is littered with crushed bones, thin and brittle, every last scrap of flesh already nibbled away. A flock of demons crowd around outside principal's office, where a blizzard blows through the entire hallway, rendering visibility near zero and temperatures below that.

The hospital is also deathly cold, breath visible in puffs of mist that sometimes form into screaming faces, and when all is still and quiet, you look up and see yourself. Shadows form into mirror images of the characters who enter the hospital, silently approaching others and attacking once the person's guard is down. If a demon borrowing your face isn't bad enough, Phantoms go a step further and take the form of people who are close to your character: friends, family, foes. Exploring the hospital may or may not be worth the potential backstabbing, considering the fact that the supplies found are maybe not the most sterile, half the equipment is rusted or corroded, and a lot of the medicine is unlabeled tablets and capsules inside unlabeled bottles (essentially, take at your own risk). Moreover, hordes of all sorts of demon ghosts will bar characters' way down to the basement, gathering in massive numbers anytime somebody tries to descend. Electricity bounces around the top of the stairway down, while bright flames lick the bottom of the stairs; particularly unlucky characters may be hit with a confusion spell, liable to throw themselves headfirst down the stairs to be consumed by the waiting demons below.

Hauntingly beautiful music can be heard from within the concert hall, and listening to their song puts you fast asleep— possibly in the middle of the street if you're not careful— while those who manage to make it past the front doors are immediately frozen in a hunk of ice or electrocuted to a crisp before being kicked to the curb. The concert hall appears to be actively guarded, and it's clear that strangers are Not Welcome. Even the other demons keep clear of this building, drawn to the music but lingering far enough to not be overwhelmed. Characters may have an easier time of initiating conversations with demons from around town or inside the houses nearby the concert hall.

The crackle of electricity can be heard from inside the power plant's upper stories despite the blackout, and the entire building shakes from time to time, as if caught in a thunderstorm, or an earthquake. A slow drip... drip... drip... can be heard throughout the building, of amorphous demons clinging to the walls like mold and leaving puddles of caustic acid Everywhere. Anybody who enters the power plant's front entrance is met with a massive agglomerate of black Ooze that has expanded to fill the entire first floor from wall to wall, floor to ceiling, preventing anybody from going upstairs while it remains. Arms and legs poke out of the demon's body in places, desperately clawing and kicking, weaker, weaker. done.

OOC

»
Welcome to Day 0! What better meet-and-greet is there than everybody being tossed into the fray to fight for their lives? ('': For convenience, here are the game info, locations, and demon compendium pages; please use these as reference for what more can be found in the setting.

»
The characters' COMP will turn on only after they notice and focus on it. If they do NOT activate the COMP, they will not be able to see the demons or interact with them in any way other than being killed. Activating the COMP will allow characters to see demons and somewhat understand their language, with an added effect of allowing physical attacks to harm demons, and mitigating the damage taken from demons.

»
For characters who app and are accepted, please report demon recruitment here. Characters who are just tdming do not have to report. Recruited demons are inclined to listen to their summoner, but are not necessarily friendly at the beginning: if your character shows weakness, the demon may be just as likely to eat them as they are to protect them.

»
There will be no NPCs in this game other than the two navigators and some key demons. You're on your own for now!

»
This first event/tdm is open to the public, and can be used for test driving at any time after the game starts. I'll be keeping a pulse on threads for when characters have gotten their bearings and seem to have a general idea of how they want to proceed into the next day, and we'll go from there.
hauntedsnowfall: (z acadimi serious 13)

Dimitri Alexandre Blaiddyd | Fire Emblem: Three Houses | OTA

[personal profile] hauntedsnowfall 2024-09-01 10:59 pm (UTC)(link)
☾ Train
[ The world comes into ringing focus with his face pressed to the floor. Everything was so loud... there was screaming coming from somewhere... which was odd since the prison cell he remembered being kept in had been silent as stone. Dimitri tries to take in massive amount of people, but his brain was having a hard time focusing on it. Was he dreaming again? Where was he?

Then he sees the dagger in his hand. A nightmare then. And some sort of precious stone? None of this made any sense. Dimitri picks himself off the floor covered in glass and winces as he pulls some shards out the right side of his face where it had been resting on the floor. The pain feels real... but he has been fooled before. He needs to get out of here... ]



☾ Power Plant
[ Dimitri has learned there is something wrong with his strength. He doesn't know what has caused his Crest to become inactive, but he refuses to let it daunt him. Upon seeing the first floor of this building blocked off with no straight forward way through, Dimitri climbed the building's exterior up to a window and through. He creeps through the halls not recognizing any of this.

His lance sharpened stick is clutched in his hands as he eases open another door, trying to find whatever is causing the building to shake. ]



☾ Church
[ After this long day Dimitri has made his way into the church and walked amongst the dead. At least these ones don't move and talk to him. He is fascinated by the religious iconography, or he would be, if it weren't for his own personal ghosts no one else could see.

People can find him near the front alter whispering seemingly to himself. ]


...No I don't... ...I see, but still... ...No, they are not here... ...What would you have me do...?
compendiem: (064)

church

[personal profile] compendiem 2024-09-02 03:00 am (UTC)(link)
Oh-

[ Minato nearly turns around and leaves the church when he hears Dimitri speak, but curiosity has him glancing over to see who he's talking to. Nobody can he can see, though...? His thought is maybe a demon that can be invisible, because that would make more sense than demons avoiding the place, but when he lifts his COMP— the music player he has hanging on the lanyard around his neck— and points it at Dimitri, there's a conspicuous lack of red dots on the map. ]
hauntedsnowfall: (z acadimi TWISTED)

[personal profile] hauntedsnowfall 2024-09-02 05:03 am (UTC)(link)
[ Dimitri jolts and turns swiftly towards the quiet shift he hears behind him—- there’s a glare and a dark look about him for a beat, maybe two, as he takes in the other man. But then he blinks and offers a sheepish smile- malice deteriorating as if it was never there. ]

I apologize, you startled me. Is there something I can help you with…?
compendiem: (031)

[personal profile] compendiem 2024-09-02 05:08 am (UTC)(link)
[ Okay. Minato can't see any demon inside the building, but maybe that's because it's already possessed Dimitri. ]

No, I was just... I was wondering the same thing, actually. For you.

[ aka ARE YOU OKAY, BRO?? Minato neither approaches nor backs off, lingering instead right underneath the doorway, almost able to return that smile but falling short. ]
hauntedsnowfall: (z acadimi sad 04)

[personal profile] hauntedsnowfall 2024-09-02 05:46 am (UTC)(link)
[ Dimitri blinks a couple of times, then looks askance. Mentally chiding himself, he makes an effort to visibly relax. Calm down, you’re freaking people out. ]

Oh. Uhm. I see…

[ He touches the newly scabbed cuts on his upper right cheek, then looks at his fingers. ]

I do not think I am bleeding anymore, so…

[ Dimitri says, as if there wasn’t anything else wrong in this situation. AKA totally extremely very fine- why would you even need to ask?? Super normal. ]
compendiem: (062)

[personal profile] compendiem 2024-09-02 06:22 am (UTC)(link)
[ Saying he's not bleeding anymore does little to stem Minato's concern, but it's not like there's anything outwardly wrong here. People talk to themselves all the time. He isn't in a place to judge. ]

Okay. Good.

[ He wouldn't have had the means to help very much if Dimitri were still bleeding anyways. ]

As long as you're feeling okay. This place... it's a little unsettling. [ to him, at least. ]

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sootprints: (pic#17204623)

power plant

[personal profile] sootprints 2024-09-02 04:05 am (UTC)(link)
[ Dimitri opens the door, and inside the next room, a girl whirls around to see him. Where there ought to be a face, there's only darkness. It wouldn't be unreasonable to think she might be a demon...

But when she sees him, she points upward and cries out urgently. ]


Look out! Above you!

[ Hopefully, he can react in time to avoid the corrosive acid dripping down from a Slime that clings to the ceiling near the doorway. ]
hauntedsnowfall: source ? (z acadimi serious 09)

[personal profile] hauntedsnowfall 2024-09-02 05:29 am (UTC)(link)
[ Dimitri is surprised by the slip of a girl he sees, at first thinking there may be something wrong with his vision. Luckily, years of battle practice (as well as more practical application in the last few months) has his body moving on muscle memory. Instead of looking up and getting caught in whatever was going on above- Dimitri darts forward into a roll then turns pointing his make-shift weapon at the ceiling. Another one of those detestable oozes…

Once he determines it’s an immobile one his stance relaxes and he turns to the girl.]


You have my gratitude.

[ He pauses a moment taking her in, then speaks again. ]

Certainly you’ve already noticed… but this place is dangerous. You shouldn’t be alone in here.

[ Says the man wandering alone in here who needed a warning. ]
sootprints: (pic#17204417)

[personal profile] sootprints 2024-09-02 06:02 am (UTC)(link)
[ Wow. His reaction is kind of impressive... but more than anything, there's just relief that he didn't get slimed. Kate's face can't express such a thing, of course, but her shoulders sink a little as she lets out a breath. ]

I know... I was being reckless. But...

[ ... but it's not so easy for someone who looks like her to group up with humans. Should she say so? Does it need explaining? ]

There's some kind of enormous monster blocking the main floor... You must have seen it, too. [ Unless the second floor window was his first choice of entry. ] I hoped to find a way around it, or a way to dispatch it...
hauntedsnowfall: source ? (z acadimi calm 01)

[personal profile] hauntedsnowfall 2024-09-02 06:38 am (UTC)(link)
[ Dimitri tilts his head as he listens to her reasoning. ]

Still, too many people have died today. [ He shakes his head. ] But… well, we are already here, aren’t we?

Have you found anything that may be of use?
sootprints: (pic#17204493)

[personal profile] sootprints 2024-09-02 06:47 am (UTC)(link)
[ "People"... Does he see her as a person? If so, that's a relief. ]

Not exactly, but...

The demons here are similar to that big one. And I know that some demons can be negotiated with, and they don't necessarily have any loyalty to one another...

So maybe one of them could tell us something useful.

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enflowers: (❃ 126)

church;

[personal profile] enflowers 2024-09-03 04:28 pm (UTC)(link)
[ The mage taps the young man's shoulder with a hand, COMP wrapped around his wrist, in hopes of breaking him out his apparent trance. ]

Interior decor doesn't make for a good conversation partner, my good sir.
hauntedsnowfall: (z acadimi thinky 03)

[personal profile] hauntedsnowfall 2024-09-05 05:22 am (UTC)(link)
[ Dimitri's shoulders immediately hitch up on contact and he whirls to face the man. At first there is a dark look and a frown on his face, but it shifts when he sees the affable face. He doesn't necessarily relax, but there's no longer an edge of malice in his eyes. ]

...Yes, apologies. ...Did you need something?
enflowers: (❃ 134)

[personal profile] enflowers 2024-09-05 05:54 am (UTC)(link)
[ Satisfied that Dimitri has broken out of whatever trance had him in a hold moments before, he responds with a sunny smile. ]

That's my line! You looked a bit out of sorts there.

[ He makes a waving gesture with one hand, the other still holding onto his staff. The smile on his face fades a bit, settling back into a more neutral expression. ]

Then again, I don't blame you. Most people would be, after all that's happened today.

[ Merlin is...not one of them, for the most part, but he's spent enough time amongst humans that he can say with full confidence that that's the "normal" reaction. ]
hauntedsnowfall: (z acadimi serious 02)

cw: hallucinations

[personal profile] hauntedsnowfall 2024-09-06 03:53 am (UTC)(link)
[ Dimitri takes in what the man with a staff says with almost wary confusion. Out of sorts from what happened today? But just now he wasn't doing anything out of the ordi-right. He's no longer alone in a prison cell, Dimitri shouldn't keep talking to his dead parents where people could see.

Visibly straightening and shifting his weight Dimitri's expression looks almost as if he put on the mood of 'calm and comfortable' like one does a shirt... or a mask. ]


Perhaps you're right... I've forgotten myself. It wasn't my intention to trouble you.

[ He can still feel his father's ghost standing behind him. Watching. Waiting. ]
enflowers: (❃ 125)

[personal profile] enflowers 2024-09-06 06:13 am (UTC)(link)
No need to get all apologetic on me. I'm not troubled if you aren't.

[ "Troubled", he says. The taste of Dimitri's thoughts just now still lingers in the half-incubus's mouth. Bitter, murky, the dregs of something unpleasant clouding up the mouthfeel for sure, but he can't put his finger on it. Not that he'd want to, either. If Merlin thinks anything about it though, he doesn't let it show at all. Yet again, he gives him a casual wave, easygoing smile back on his face.

(ooc: lmk if this level of thought-tasting is okay with you or not 👍) ]


Now then sir, can you move over for just a second?

[ He points at the drawers Dimitri's blocking, worn down as they are. ]

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foxchild: (Default)

train

[personal profile] foxchild 2024-09-06 12:10 am (UTC)(link)
Tsk, tsk, hold on there, fella.

[Briefly, a hand pats against Dimitri's arm, trying to get his attention without overly startling him. If Dimitri turns, he'll see a man that looks suspiciously calm considering the chaotic situation around them - and whose vividly blue eyes were focused on Dimitri's glass-cut cheek.

This man was also clearly armed - though Dimitri may not recognise the pistol hanging at his hip, or the a holster strapped across his chest containing strange tubes, he may recognise the short-blade in its sheathe strapped on the opposite hip...]


You need help with that?
hauntedsnowfall: (z acadimi pout 02)

[personal profile] hauntedsnowfall 2024-09-06 05:30 am (UTC)(link)
[ Turn he does, if a little slow and out of it. Icey blue eyes meets the vibrant ones staring at him. Which is very odd, usually Dimitri's more vivid dreams involved his loved ones, both living and dead, not strangers. His eyebrows nit and he frowns which does cause him to wince a little- it having tugged on the scratches and glass. ]

Ah... I don't mean to trouble you... but if you don't mind...?

[ How did he go from closing his eyes in a cell to waking up here...? The cloths Dimitri is in are still the ones from the royal prison cell he'd been wearing. And that dagger he shouldn't have... ]
foxchild: (cheeky)

[personal profile] foxchild 2024-09-06 04:17 pm (UTC)(link)
Sure, but you gotta sit first, sir. Looking a mite unsteady on your feet there.

[Shun'ya sets his hand against the disorientated young man's arm and coaxes him to take a seat. By this point most of the chaos in the train had calmed down - either by the occupants running off or those remaining keeping their heads enough to be calm.]

Honestly, what are civilians like...? May as well herd cats...

[He mumbles to himself as he studies the cuts on the young man's face, mostly trying to see if any glass remained or if it needed stitches. Certainly looked nasty, and the poor guy looked like he could star on a period piece horror film with all those bloodstains and those - clothes. Civilians just wore anything nowadays, huh?]
hauntedsnowfall: source ? (z acadimi pout 01)

[personal profile] hauntedsnowfall 2024-09-08 01:06 am (UTC)(link)
[ Dimitri nods and lets the stranger guide him to a seat. Honestly, he feels unsteady- he hasn't been given a proper meal in days. ]

How bad does it look...?

[ He doesn't know what to make of the term 'civilian'. That's not something that's ever been used to describe Dimitri. But, as he glances around the... room(?) they are in, Dimitri does find the descriptor fitting for the people flocking about. ]

Where are we?

[ Where has Cornelia sent him?? Wasn't he to be executed soon? ]
foxchild: (hehe)

[personal profile] foxchild 2024-09-08 01:12 am (UTC)(link)
Ain't got a scooby, sir. I'm as clueless as you.

[Yet he doesn't seem like it, considering how calm and confident he is about himself and his surroundings. After examining the young lad's face, he straightens up and delves his hand into a small pouch attached to his belt. He has a small medical kit in there, and he unfolds it to take out a pair of tweezers.]

As for your face, you've got some glass stuck in there still. Haven't got anything to dull the pain with but... eh. Grit your teeth for a sec, and I'll get these shards out quick. Don't worry, I have very steady hands.

[He punctuates his words with a wink, and as bold as brass, he grasps Dimitri's jaw with one hand, just to make sure he doesn't flinch, and starts picking out the last three remaining glass shards with, as promised, a very steady hand. It doesn't take long at all to remove the glass.]

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devilishkouhai: (c80)

☾ Power Plant

[personal profile] devilishkouhai 2024-09-15 05:51 pm (UTC)(link)
[ The door is opened and suddenly Dimitri walks in on BB screaming a most horrifying scream. She wasn't doing anything of particular note, BB was just knelt down and playing with stuff on the floor like copper wires or spare parts. She just - isn't used to being unable to scan the area at any given time or sense things naturally. So she screams - a very girlish scream. ]

EEEEEEEEEEEEEEEEEEEK!!!

[ Then, after realizing it was just another person. BB stars to put a hand on her chest, ]

Oh God - is that what it feels like to get SCARED???? Ugh, oh man, BB wants to unsubscribe already.
hauntedsnowfall: source ? (z acadimi sad 08)

[personal profile] hauntedsnowfall 2024-09-17 12:33 am (UTC)(link)
[ That certainly startles Dimitri. He's lucky, if he had his usual monstrous strength he probably would have broken the sharpened deck-brush handle from the shock- as is he is only clutching it tighter. ]

Ah, apologies, miss! I'm so sorry to have startled you.

[ He glances up and down the hall he came from before stepping in and closing the door behind him. Her scream had been rather loud, he wouldn't be surprised if a demon had heard it. Dimitri is no longer in a fighting stance and looks more relaxed figuring her to be human. ]

Are you alright?
devilishkouhai: (c20)

[personal profile] devilishkouhai 2024-09-17 01:56 am (UTC)(link)
YEAH! BB is FINE! [ Thankfully the rumbling had stopped some time ago, but she was paying attention to its incremental timing. Hoping to find the reason for its blundering. ] Ugh... BB has NEVER, gotten scared like that. Humans have it bad, man, anyway - what - what are you? A Knight? Do you belong here?

[ She gently raises herself back up, standing up on her heels. Long lengthy hair behind her skirting along the floor as she turns. ]

Hold on... [ Pulling out her device that looked like a PSP, BB confirms whether or not the other is part of the crew so to speak. ] Okay, yup, you are one of us. Did you come here for anything specific?
hauntedsnowfall: (z acadimi sad 04)

[personal profile] hauntedsnowfall 2024-09-18 09:49 pm (UTC)(link)
[ Dimitri blinks a bit bemusedly at her referring to humans the way she had and is a little surprised she could tell he was a knight- in so much as a prince can be a knight. He does look like he feels bad. ]

I really didn't mean to frighten you. And, yes, I am a knight, although I do not belong here. I awoke on something called a 'Train'?

[ When he sees her pull out the device Dimitri doesn't initially react, not knowing what it is. Then he sees a map with the familiar colored dots. That is probably a smart thing to do- continue to confirm who is involved in all of this. ]

Yes, and no. I was hoping to find previous residents that... remained alive, but, then this building shook and now I am curious to see what is causing it to do so.

And... you? Are you here for anything specific?

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