Entry tags:
- !event,
- attack on titan: armin arlert,
- danganronpa v3: kaito momota,
- day 1: general,
- fatal frame iv: ruka minazuki,
- fate/: bb,
- fate/: charlemagne,
- fate/: merlin,
- fe3h: dimitri alexandre blaiddyd,
- ffxiv: tsubaki aoganei,
- metallic rouge: alice & ace machias,
- original: calia,
- original: nao mizushita,
- persona 3: minato arisato,
- persona 3: shinjiro aragaki,
- shadows house: kate,
- slay the princess: the princess
[DAY 1-]
The night drags on.
The moon, full and bright, illuminates the world below as demons rise in indulgence of the hunt. All those who are not securely tucked away become prey, whose blood runs freely down the streets, whose screams fill the air in symphony, whose lives are snuffed out one by one as the night grows darker- but not quieter, no. Towards the far west, wind picks up in a deafening howl that tears through the forest violently enough to uproot trees, followed by a thunderous explosion atop the wall that sends large chunks of rock crashing down on parts of the immobile train, creating shockwaves felt all the way into town. Dark clouds gather overhead, smothering the moon and unleashing a downpour that continues unrelentingly until dawn, when the paltry sunlight behind the clouds is only enough to see that the rain that falls is in fact blood, thick and warm, coating the rooftops and the streets. Rivulets trickle towards the east, where they spill over the edges of the world and into the cavernous abyss of a mouth below.
Those who sleep will dream. They dream of being flat on their back, lying on hard metal, a warm breeze caressing their cheek, the faint scent of cherry blossom in the air. They dream of their bodies feeling like lead, heavy and unable to move, hardly able to breathe— and all the while in complete darkness. Whether they give in to exhaustion or struggle valiantly against it, they will eventually open their eyes to a different scene: of somebody's home before here, you and that person reliving the very last memory they had before waking up in the train just yesterday. It's a memory that culminates in darkness. Give in. Struggle. Open your eyes again and again and again, and eventually you will wake up to what you wish were just another bad dream: the unfortunate plane of existence we call reality.
It may not be a good morning, but it's morning. If characters glance at their COMP, they will see a bright number 7 on the screen that disappears as their chosen AI chimes in with a good morning greeting ("Whoa! Congrats on surviving the night, boss!" or "Yikes, you look like shit. Did you get any rest at all?"). Pulling up the map function shows fewer blue ally dots as expected, but perhaps unexpectedly, much fewer red enemy dots as well: there are very few demons to be seen, and those that are, show little interest in hunting unless they are attacked first. The forest is still and quiet, red Mandrake leaves littering the floor in abundance but the demons remain rooted underground, the Hares of Inaba huddled snug within their dens, bird demons taken roost underneath the canopy to keep out of the blood rain. The concert hall is silent today, guards at the door watchful and ready to snipe intruders. Inside the powerplant, the giant Ooze spreads lazily across the first floor, filling the space wall to wall, acid seeping underneath the front doors and burning its way outside. Indoors, outdoors, demons keep to themselves, seemingly sated.
It's almost peaceful. If you didn't know better.
The drizzle of blood tapers off over the course of Day 1, replaced by normal rain once night hits. The water that falls is clear, though bitter and metallic tasting, and the stormy weather continues for several days more. The temperature outside dips, even during the daytime, and the hunger that continues to persist (unless you're BB, who ate a Pixie, maybe) is made worse by the appearance of a hot dog stand that has been set up in front of the school building. Its existence in this place is wholly suspicious, entirely nonsensical, manifested as if out of a yandere devil summoner fever dream— and yet the mystery meat smells divine, and you are so so hungry.
"Hee-ho! Get your hot dogs here-ho! What? What kind of mee-hee-t is in it, ho? Don't worry about it, ho!"
Can anybody resist that cute face? never mind the sales pitch. Jack Frost will operate on a barter system, though it really only seems interested in people's gemstones, or if they're willing to slaughter and bring it a Katakirauwa in exchange for a cold but still delicious hotdog dressed up in any variety of condiment. For those who muster the courage to go demon hunting to earn their meal, they will find that a single hotdog will stave off hunger for up to three days. For those who gave up their gemstone instead, K5 will be screaming at them not to do that, but also, please tell me. Maybe they'll rethink the offer, noticing that the gemstones they'd found on their person now feel slightly warm to the touch- growing warmer when in proximity to another person's gemstones, their colors more vibrant, stones faintly glowing as if with internal light.
Generous as Jack Frost is with providing dubious sustenance, it's a different story when it comes to the vending machine beside its stall. Inside are various drinks guaranteed to be cold, and include bottled water, coffee, teas, juices, blood and tears and many other questionable unlabeled liquids among its touted 100!!! varieties of beverage ("""beverage"""). Two problems: 1) there is no selection button, so you do not get to choose your drink; and 2) the machine will only take macca. Where to get macca? Figure that out yourself and earn your drink gacha.
[ Locked pending: SCHOOL investigation ]
[ Locked pending: GREENHOUSE investigation ]
[ Locked pending: HOSPITAL investigation ]
[ Locked pending: CONCERT HALL investigation ]
[ Locked pending: POWERPLANT investigation ]
OOC
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Since I know a handful of you are still working on apps, this event log in general will be open to all players, but Investigations will be closed to current players only. See below for more information.
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On Day 1 only, wild demon encounters will be scarce and it will rain blood all day, after which the weather will transition into normal rain and demon encounters will also return to normal rates, less during the day and more frequent after dark.
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When characters fall asleep any time in the next several days (including victims of the concert hall lullaby that will begin again starting Day 2, as well as inadvertent naps for those of you who are like lmao yeah whatever, i don't need sleep, i'm fine), they will be able to see the circumstances around other characters' canonpoints. This dream may take the form of being a bystander, or from the point of view of the character, whichever would be more fun/interesting to play.
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Players can advance time by posting new logs set on the current or next IC date— don't be afraid to advance time as needed! Plot beats will be adjusted accordingly, and there'll be ample warning if plot necessitates a deadline or specific event date for any reason. If you have any trigger warnings, please let me know here! Comments are screened, and warnings will be listed in the log format post for player awareness.
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As characters investigate different locations in the setting, more aspects of the game will be unlocked and will be updated in the post above. In summary, from the previous TDM event, characters have found doors sealed by barriers in the school, greenhouse, and hospital. The concert hall and powerplant are still both heavily guarded by demons that prevent thorough investigation until dealt with.


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Location: Train
Action: After she recovers from the MORTIFYING ORDEAL OF BEING KNOWN BY NAO, Alice will distract herself with trying to find some indication of where this train was supposed to be going, which might be hard since it's mostly wrecked but it's worth the efforts. A poster of the train line on the wall, a list of destinations in the conductor's car, a flyer, ANYTHING, because, like. Surely this train had to go somewhere, right. It wouldn't just constantly circle the town for no apparent reason, right???
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From BB's investigation: "She looks through the luggage and doesn't seem to find any maps, and neither will she find any if she searches the driver's cabin. In the driver's cabin, though, she can find the ticket collection box, except it's empty. ...hard to tell if it was always empty, or if the tickets are elsewhere."
From Dimitri's and Sylvain's investigation: "For the train itself, there won't be any maps or timetables or anything to be found within it, but the conductor's cabin is on the north end, so it would've been going clockwise"
and then there's Merin's investigation which is in the school library instead of the train: "There are no entire world maps, but smaller local ones can be found, with the same caveat that none of the names or terrain look familiar. He can find one vaguely matching the layout of the town they're currently in, where he can see that the eastern half of the town (that has since been swallowed up by the void) was largely residential and was situated next to a labeled "Achates River". On this map, there is no wall depicted surrounding the town, and there is no town name given."
At the very least, Alice would be able to piece together that the missing train tracks on the east side of town don't actually loop back around in a full circle, but used to arrive from the east and continue back out east. Essentially it used to be a cul-de-sac. a dead end.
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So like, the train comes in from the southeast, passes town on the southern side and loops around to the west and then up the northern side before stopping at the station. Where the train is presently located, it never made it to the station.
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